Reflection



Reflection


In our group I think our thriller idea as a group has translated well into an actual film since it connotes the sinister effect of a thriller. As a group through the process we developed the idea making it more understandable towards the reader so the overall story line mimics across in the opening scene. At first we thought that we were cramming the whole story in one opening sequence which made the thriller idea hard to understand , however now we have worked on it and shorted the length of the opening sequence my condensing the information to create questions, answers, and mystery. To make the idea clear to the viewer we have made the idea simpler and less complicated since we only get the opening sequence to convey a taste of the narrative. In the opening scene we plan that the male gamer gets shot in the game and shot in real life since whatever happens in the game happens in real life which we feel creates mystery and tension throughout because the game feels like its reality which we think messes with the audiences head which is grasping the concept of reality and non-reality. We want to emphasize tension of when the gamer gets shot in the woods in real life and show his shock of him actually being hurt not just in the video game. In our test shoot 2 we had created tension through the fight scene , showing the hacker( who gives the gamer a mental ; psychological virus through the VR) ;the gamer fighting on VR and non VR . We also created tension in our re-edited test shoot through using  the effect of slow-motion on the gun shooting the gamer.


The camera angles that we used have been perfect so far, for example we used audience point of view shot as one of our special camera angles in test shoot 1 to convey the image of the audience seeing what the gamer is seeing through the VR head set. We could develop some more low angles to convey a sense of power and superior.
In the 2 test shoot we had decided to take shorten it down and take away the action scene since we thought it was too much cramming the narrative for the reader. The first test shoot is completely different from the second since we changes the story board a bit and structured it differently as a group. And we did this because we found that the first test shoot was far too complicated. And in the re-edited one we edited scenes out that we thought was not needed. In the test shoot we agreed that we could have just had 1 actor for the shoot to make the narrative more clear and it would have been more effective plus we could have added being in a paintball location to add the sense of playing a game since we were not sure that the gaming effect was reflected in our test shoot. We took out the computer image in the first shoot since we found it was irrelevant and was not needed.
What didn’t work in our with both test shoots was the typing on the computer which conveyed the hacker. What also didn’t work was the effect that came across in the test shoot it looked more like a TV show rather than a thriller which is what we didn’t want. We were also finding it hard to show that it was a virtual reality video game as a theme in the test shoot which made us Query to maybe changing the idea. However we did developed the idea  further and it is now just focussing on the video game and how the video games kills the gamer in real life not just in a game. This idea sounded more like a thriller and  easier to reflect in acting. If we’re going to stick the  fight scene then to develop the idea further we could have the battle more like a game eg tea bagging, or a character walking into a wall or using npcs to convey that the battle was within the game. However now the Whole film has been devolved further and is now about a police investigation and trying to find the criminal who hacks into the VR games and kills the players and leaves a clue after each murder the last one informing them that they are actually apart of one of the hackers games. He then attempts to kill one of the police officers but fails and ends up looked up for life. My overall thoughts is that I think that the opening scene will be much better to understand now since the gamer will have to VR headset on and get injured in the game and then realize he is injured in real life by blood coming down from his nose ; this will replicate the story line . also I think that the if we have the camera at some points flickering to the game and then too then to him actually playing the game in the middle of a paintball course it will look effective plus it gives us the point of view from the actor. Im happy we scrapped the hacker on the computer since it would look very confusing towards the audience however we are still debating if we need to show the hacker since we want to show the turmoil effect on the gamer , there again we want top convey that the hacker has done this to the gamer so we still need to decide as a group if we need a shot of the hacker in our shoot or not. As a group we have relatively agreed on the same developed idea, however we found this was the hardest idea out of us four and too project the idea in the opening scene was harder. Overall as a group we are proud with both test shoot 1;2 and look forward to the actual shoot, and hopefully get more feedback to develop our plan even further.








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