Reflection
In our group I think our thriller idea as a
group has translated well into an actual film since it connotes the sinister
effect of a thriller. As a group through the process we developed the idea
making it more understandable towards the reader so the overall story line mimics
across in the opening scene. At first we thought that we were cramming the
whole story in one opening sequence which made the thriller idea hard to
understand , however now we have worked on it and shorted the length of the
opening sequence my condensing the information to create questions, answers,
and mystery. To make the idea clear to the viewer we have made the idea simpler
and less complicated since we only get the opening sequence to convey a taste
of the narrative. In the opening scene we plan that the male gamer gets shot in
the game and shot in real life since whatever happens in the game happens in
real life which we feel creates mystery and tension throughout because the game
feels like its reality which we think messes with the audiences head which is
grasping the concept of reality and non-reality. We want to emphasize tension
of when the gamer gets shot in the woods in real life and show his shock of him
actually being hurt not just in the video game. In our test shoot 2 we had
created tension through the fight scene , showing the hacker( who gives the
gamer a mental ; psychological virus through the VR) ;the gamer fighting on VR
and non VR . We also created tension in our re-edited test shoot through using the effect of slow-motion on the gun shooting
the gamer.
The camera angles that we used have been
perfect so far, for example we used audience point of view shot as one of our special
camera angles in test shoot 1 to convey the image of the audience seeing what the
gamer is seeing through the VR head set. We could develop some more low angles
to convey a sense of power and superior.
In the 2 test shoot we had decided to take
shorten it down and take away the action scene since we thought it was too much
cramming the narrative for the reader. The first test shoot is completely different
from the second since we changes the story board a bit and structured it differently
as a group. And we did this because we found that the first test shoot was far
too complicated. And in the re-edited one we edited scenes out that we thought
was not needed. In the test shoot we agreed that we could have just had 1 actor
for the shoot to make the narrative more clear and it would have been more
effective plus we could have added being in a paintball location to add the
sense of playing a game since we were not sure that the gaming effect was reflected
in our test shoot. We took out the computer image in the first shoot since we found
it was irrelevant and was not needed.
What didn’t work in our with both test shoots
was the typing on the computer which conveyed the hacker. What also didn’t work
was the effect that came across in the test shoot it looked more like a TV show
rather than a thriller which is what we didn’t want. We were also finding it
hard to show that it was a virtual reality video game as a theme in the test
shoot which made us Query to maybe changing the idea. However we did developed
the idea further and it is now just
focussing on the video game and how the video games kills the gamer in real
life not just in a game. This idea sounded more like a thriller and easier to reflect in acting. If we’re going
to stick the fight scene then to develop
the idea further we could have the battle more like a game eg tea bagging, or a
character walking into a wall or using npcs to convey that the battle was
within the game. However now the Whole film has been devolved further and is
now about a police investigation and trying to find the criminal who hacks into
the VR games and kills the players and leaves a clue after each murder the last
one informing them that they are actually apart of one of the hackers games. He
then attempts to kill one of the police officers but fails and ends up looked
up for life. My overall thoughts is that I think that the opening scene will be
much better to understand now since the gamer will have to VR headset on and
get injured in the game and then realize he is injured in real life by blood
coming down from his nose ; this will replicate the story line . also I think
that the if we have the camera at some points flickering to the game and then
too then to him actually playing the game in the middle of a paintball course
it will look effective plus it gives us the point of view from the actor. Im
happy we scrapped the hacker on the computer since it would look very confusing
towards the audience however we are still debating if we need to show the
hacker since we want to show the turmoil effect on the gamer , there again we
want top convey that the hacker has done this to the gamer so we still need to
decide as a group if we need a shot of the hacker in our shoot or not. As a
group we have relatively agreed on the same developed idea, however we found
this was the hardest idea out of us four and too project the idea in the
opening scene was harder. Overall as a group we are proud with both test shoot
1;2 and look forward to the actual shoot, and hopefully get more feedback to
develop our plan even further.

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