Research for production
Intriguing Research for the Thriller

for our thriller gaming idea i decided to research into pathological manipulating gaming. this subject really interests me since it links to our VR thriller production.
video gaming has seeme to have become a serious addition for players leading to pathological gamming.It has becoema serious harmful adition for players leading to violience and other bad behavior in real life.
A bunch of reeraches on this theme decided to to take action and reserch stitistics in singapore using 3,034 students from year 3 to year 8. Studies show that 7.9-9.9% of those in the study could be classified as pathological gamers. This is a saddening thought since they are from such a young age yet gamming has alredy effected them.
the researchers also found out that the risk of becoming a pathological gammer is through the amount of time you spend gamming and the person’s social competence and the person’s impulse control. And saddly the one spent less socialising and more gamming are the one to lead to this disorder.

There a connection between between pathological gamer and depression, anxiety, social phobias and reduced school performance.These links make the disorder more concerning.
People may turn to video gaming because it is an escapeism for them especially if they are suffering from depression or suffering from something in there lives.
Some games can be very corrupting towards the brain since if you are overily excessively gamming you may find it hard to know the difference between virtual reality and reality. This is a feature that pathological gammers struggle with. Epecially if its an expliit game the gammer may decide to do all those nasty attributes in real life thinking its okay to do so beause it as in the game. This ais a source of brainwashing that should be brought to our attention.
video gaming has seeme to have become a serious addition for players leading to pathological gamming.It has becoema serious harmful adition for players leading to violience and other bad behavior in real life.
A bunch of reeraches on this theme decided to to take action and reserch stitistics in singapore using 3,034 students from year 3 to year 8. Studies show that 7.9-9.9% of those in the study could be classified as pathological gamers. This is a saddening thought since they are from such a young age yet gamming has alredy effected them.
the researchers also found out that the risk of becoming a pathological gammer is through the amount of time you spend gamming and the person’s social competence and the person’s impulse control. And saddly the one spent less socialising and more gamming are the one to lead to this disorder.

There a connection between between pathological gamer and depression, anxiety, social phobias and reduced school performance.These links make the disorder more concerning.
People may turn to video gaming because it is an escapeism for them especially if they are suffering from depression or suffering from something in there lives.
Some games can be very corrupting towards the brain since if you are overily excessively gamming you may find it hard to know the difference between virtual reality and reality. This is a feature that pathological gammers struggle with. Epecially if its an expliit game the gammer may decide to do all those nasty attributes in real life thinking its okay to do so beause it as in the game. This ais a source of brainwashing that should be brought to our attention.
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